I am a researcher in Computer Vision and Graphics. I am very excited about developing representations that can reliably perceive, capture and recreate the 3D world in a way that humans can interact with it as seamlessly as possible. Throughout the years, I have worked on many exciting problems ranging from 3D reconstruction of objects using interpretable primitive-based representations, generative models for objects, scenes and videos, 3D reconstruction of humans from video data, as well as on several perception tasks such as 3D point cloud reconstruction and segmentation, flow estimation, localization and collision avoidance from egocentric observations. Currently, I am a Senior Research Scientist at the NVIDIA Toronto AI Lab, based in Santa Clara.
Previously, I received my PhD from the Max Planck ETH Center for Learning Systems , where I was advised by Andreas Geiger and Luc van Gool, and I was a Postdoctoral Researcher at Stanford University with Leonidas Guibas. Prior to this, I did my undergraduate in the School of Electrical and Computer Engineering in the Aristotle University of Thessaloniki in Greece, where I worked with Anastasios Delopoulos and Christos Diou. During my PhD, I was very lucky to have spent one wonderful year working with Sanja Fidler at NVIDIA Research, and 6 months at Facebook AI Research, where I worked with David Novotny and Andrea Vedaldi.
Outside of work, I enjoy hiking, skiing, aerial yoga, learning foreign languages (currently I am struggling with Spanish) and cooking!